Saturday, 28 April 2012

WIP 15mm Space Marines Part 4

Hi guys, an update, (and better photos) I didn't like my first attempt at the back pack, so I bulked them out at the top part, I've added some bling to the back of the pack, 3 types, a skull, a blood drop and round vent, added vents to the stabilizers on the back pack, and I tested out a purity seal (pic half way down, left shoulder pad) I think they are coming along nicely, I'm now eyeing off the pistol sized weapons from the 28mm range as heavy weapons for my devastators, more on that later, next up I will test adding knee pads, and do some work on the bolters.











Tuesday, 24 April 2012

WIP 15mm Space Marines Part 3

Hi guys, next steps

Step 1
Add trim to shoulder pads.
Step 2
Add round stabilizers? and side vents? to back pack.
sorry for the poor photos.






Monday, 23 April 2012

WIP 15mm SM part 2

Hi Guys, I have decided to go with the Blood Angels.
Step 3
Added  ear housing on helmet.
Step 4 
Added main body of the back pack tapered to a v shape, rolled a ball of GS over the top cylinder of the back pack and pocked the vent holes with a piece of wire.
Step 5 
Added the first part of the shoulder armour, the trim is yet to come.
Step 6 
filled in some space on the bolter.






Sunday, 22 April 2012

WIP 15mm Space Marines

Hi guys, I plan on doing an ongoing tutorial on how to convert Khurasans Post Apoc power armour into Space marine armour, first a couple of pics of the unchanged figure, the first one is with a Khurasans Post Apoc warrior and Felid, then a rear view of the unchanged figure.
Step 1
remove the vertical pipe off the right hand side of the back pack, the fuel cell off the weapon and the end of the weapons barrel.
Step 2 
add a band of green stuff from one ear around the back to the other ear, for Mk IIV helmet, add a band from the back of the head to the top of the brow, for beaky helmets add a ball of putty to the mouth and shape to a beak, adding some vent slots on the side of the beak. 
I plan on making a force consisting of 3 x 10 man tactical squads the commanders will be sculpted from scratch, 1 x 5 man devastator squad with sculpted commander, 1 x 10 man Assault squad in jump packs, 1 x 10 man scout squad with shot guns, 1 x 5 man Terminator squad with lightening claws, 1 x 5 man terminator squad with bolters, the termies will probably need to be sculpted from scratch unless I find something suitable to convert and a command squad consisting of 1 commander, 1 Chaplain, 1 apothecary, a standard bearer, and a Veteran Sgt, I may also have a librarian. They will be supported by 2 dreadnoughts from GW and some converted armoured vehicles. 
The overall conversion will consist of converting the helmet (some will be bear headed), adding larger shoulder armour, converting the weapon to a bolter or heavy weapon, re working the back pack, and adding the usual bling (the GW bling is something I don't really like on the 28mm figures e.g. skulls, gems, eagles etc, but in recreating these in 15mm adding them is a must) I don't want these figure to end up slightly resembling space marine, I want there to be no doubt about what they are.
The next thing I need to decide is what chapter I will be doing, I started my own DYI chapter years ago in 28mm the "lamenting Angels" a Blood Angels seeded chapter,  you can see them here http://gunnerswargamming.blogspot.com.au/2009/06/lamenting-angels-chaplain.html
I would like to use the Lamenting Angels but being a 15mm recreation I think I should use a well known Chapter, the most well known being either Blood Angels, Ultra Marines, or Dark Angels, I'm ruling out Dark Angels because the green could get mistaken for just a modern cammo green, I'm leaning towards Blood Angels, but think Ultra Marines would be more recognizable, what do you think. 
Next up I will add ear mounds? to the helmet, and add the shoulder armour.